Advanced Ceramic Scale Mail Armor
Materials: boron carbide ceramic scale plates over a thick Kevlar vest.
Armor Type: Scale Mail Vest
Damage Capacity: Upper Torso (350 on front; 350 on back; 700 total)
An attempt by an advanced armor production company to create armor with an extremely high damage capacity (50 standard shotgun rounds on each side). Once the armor is damaged or destroyed it can not be repaired because those advanced technologies are almost impossible to find.
Price: Unique item - no standard price.
Advanced Ceramic Scale Mail helmet
Materials: boron carbine ceramic scale plates over a heavy Kevlar helmet.
Armor Type: Scale Mail Helmet
Damage Capacity: head armor with the capacity to take 175 points of damage
(25 standard shotgun rounds) before becoming unusable. Like the vest once damaged or destroyed it can not be repaired or replaced.
Price: Unique item - no standard price.
Both the vest and helmet were designed for a high damage capacity. they were developed in response to military operations where shotguns were a standard and common issue weapon. The technologies to create the boron carbide ceramic and Kevlar have been lost to the ages. The technologies may be found in abandoned underground military complexes. A popular rumor is that a dozen sets of this armor can be found in what remains of the fabled area 51.
[The materials used and specs were based off of real world technologies; not a perfect conversion but it is pretty close.]
Monday, May 30, 2011
Turkey curse spell
The turkey curse spell was inspired by my studies into the mysteries of discordian chaos magick.
Used in combat and/or social situations to engage the target in a battle of the wills. Caster and target both have a battle of the wills dice equal to intelligence and endurance averaged out and rounded up. the casters target number is the targets intelligence and endurance rounded up. the targets target number is the casters intelligence and endurance averaged and rounded up.
The result: if the caster wins the battle of wills then he has engaged the tartget and the target can not act other than laughing like a psychotic mad man rolling around on the ground. the caster can maintain engagement for a number of turns equal to his battle of the wills dice. for the duration of the turkey curse the target can not act, but is left wide open for attacks. if the target wins the battle of the wills than nothing happens.
To perform the turkey curse a fighting stance is taken with the intent of whipping some tail. Wave your arms around flapping your turkey wings while shouting 'Gobble Gobble Gobble' as load as you can.
To learn this spell an ancient book dedicated to discordian chaos magick must be found and studied for 23 days.
Power point cost: (2+3)
It can be used a number of times a day equal to your intelligence and endurance averaged and rounded up. Any more times than that could result in the loss of sanity and growing turkey wings.
Used in combat and/or social situations to engage the target in a battle of the wills. Caster and target both have a battle of the wills dice equal to intelligence and endurance averaged out and rounded up. the casters target number is the targets intelligence and endurance rounded up. the targets target number is the casters intelligence and endurance averaged and rounded up.
The result: if the caster wins the battle of wills then he has engaged the tartget and the target can not act other than laughing like a psychotic mad man rolling around on the ground. the caster can maintain engagement for a number of turns equal to his battle of the wills dice. for the duration of the turkey curse the target can not act, but is left wide open for attacks. if the target wins the battle of the wills than nothing happens.
To perform the turkey curse a fighting stance is taken with the intent of whipping some tail. Wave your arms around flapping your turkey wings while shouting 'Gobble Gobble Gobble' as load as you can.
To learn this spell an ancient book dedicated to discordian chaos magick must be found and studied for 23 days.
Power point cost: (2+3)
It can be used a number of times a day equal to your intelligence and endurance averaged and rounded up. Any more times than that could result in the loss of sanity and growing turkey wings.
Friday, May 27, 2011
Desert Bounty Hunter
The desert bounty hunters are some of Mindscapes heartiest warriors. Most hail from the sprawling Obadia Sand Sea and are known throughout the lands not only for their effectiveness at tracking down their bounties, but also at blending in with any culture in the massive desert. Desert bounty hunters are known for their short tempers, and it is usually a profession dominated by men. Most are trained from an early age to be proficient with the scimitar and huskarl rifles. Many of the Hunters choose to be loners and rarely seek out the company of others, but are known to take on proteges.
The Desert Bounty Hunter is mainly a combat oriented class, but can also be somewhat diplomatic.
1st Level
+1 to any body parts HP, once per level up.
+1 to Endurance, reflecting your characters adaptation to the harsh environment of the desert.
Survival: Desert
Basic weapon knowledge, Proficiency with curved blades such as the Scimitar.
2nd Level
Ranged Combat Expert: You gain a +1 to any dice roll when making an attack with a ranged weapon such as the Huskarl Rifle or the Turkish Arquebus.
Monster Knowledge: Desert
Special Move: You can create any special move for your character
3rd Level
Dune Sea Tracking: Your character has become very proficient at tracking down things in the vast desert.
Bounty Hunters Intimidation: Your character is a tough and hardened warrior, and everyone knows that. you gain +1 to any Intimidation dice roll attempts.
Desert Ghost: Your character gains +1 to any Hide checks, +2 if you are in a desert environment
4th Level
Saracen Training: Your character has heightened reflexes. Whenever you are attacked with a melee attack, roll a dice. on the result of 6 you completely dodge the attack.
Blend In: Your vast knowledge of the desert and its peoples allow you to pose as any desert clan or culture.
5th Level
The Sultans Hand: Your years of training and work are paying off, re roll any missed attack or dodge attempt.
The Desert Bounty Hunter is mainly a combat oriented class, but can also be somewhat diplomatic.
1st Level
+1 to any body parts HP, once per level up.
+1 to Endurance, reflecting your characters adaptation to the harsh environment of the desert.
Survival: Desert
Basic weapon knowledge, Proficiency with curved blades such as the Scimitar.
2nd Level
Ranged Combat Expert: You gain a +1 to any dice roll when making an attack with a ranged weapon such as the Huskarl Rifle or the Turkish Arquebus.
Monster Knowledge: Desert
Special Move: You can create any special move for your character
3rd Level
Dune Sea Tracking: Your character has become very proficient at tracking down things in the vast desert.
Bounty Hunters Intimidation: Your character is a tough and hardened warrior, and everyone knows that. you gain +1 to any Intimidation dice roll attempts.
Desert Ghost: Your character gains +1 to any Hide checks, +2 if you are in a desert environment
4th Level
Saracen Training: Your character has heightened reflexes. Whenever you are attacked with a melee attack, roll a dice. on the result of 6 you completely dodge the attack.
Blend In: Your vast knowledge of the desert and its peoples allow you to pose as any desert clan or culture.
5th Level
The Sultans Hand: Your years of training and work are paying off, re roll any missed attack or dodge attempt.
Labels:
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desert bounty,
desert bounty hunter,
desert hunter,
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mindscape class,
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