Showing posts with label mindscape creature. Show all posts
Showing posts with label mindscape creature. Show all posts

Monday, June 6, 2011

Wolverine



Name: Wolverine
Str: 4
Int: 2
Dex: 3
End: 4
Mag:
Exp worth: 10
$:
Power Points: 20
Head: 3/
R.leg: 2/
Chest: 3/
L.leg: 2/
R.leg: 2/
L.leg: 2/
R.wing: /
L.wing: /
Tail: 1/



Powers and Spells:


Tracking
Advanced Smell
Advanced Sight
Advanced Hearing
Night Vision
Bite 3 damage
Claw 3 damage
Charge skip an attack next attack does x2 damage.
R ush for a round can use an action to move x2 current movement rate.
Information:


The wolverine is in the same family as the weasel.
The wolverine is quite agressive and can defeat creatures selveral times its own size.
It is a hunter, scavenger.
Equipment:  

The wolverines pelt is worth approximately $10. The wolverine can also be used for food.

Wolf Spirit



Name: Wolf Spirit
Str: 3
Int: 5
Dex: 5
End: 4
Mag:
Exp worth: 25
$:
Power Points: 100
Head: 7/
R.leg: 5/
Chest: 7/
L.leg: 5/
R.leg: 5/
L.leg: 5/
R.wing: /
L.wing: /
Tail: 5/



Powers and Spells:


Tracking
Advanced Smell
Advanced Sight
Advanced Hearing
Night Vision
Bite 7 damage
Claw 5 damage
Leap 5 yards
Mothers Caress heals 2 damage for 5 power points can be done during combat
Call of the wild with this power enacted the wolf spirit can summon up to 4 wolves for 10 power points a piece.

Information:


This creature often talked about in myth and legend of several clans is very infrequent to be seen.
It is said that on a pure night when there is a lunar alignment with some unknown source that is often thought to be extradimensional.
Maybe its alignment has to do with the old earth in the other dimension.
It's ghost maybe this wolf is a symbol for that old earth.
Equipment:  

On occasion the wolf spirit will appear where there was once something that the spirit thinks should be found.

Wolf



Name: Wolf
Str: 4
Int: 2
Dex: 5
End: 6
Mag:
Exp worth: 10
$:
Power Points: 20
Head: 4/
R.leg: 4/
Chest: 4/
L.leg: 4/
R.leg: 4/
L.leg: 4/
R.wing: /
L.wing: /
Tail: /



Powers and Spells:


Tracking
Advanced Smell
Advanced Sight
Advanced Hearing
Night Vision
Bite 3 damage
Claw 3 damage
Leap 5 yards
Lick wounds heals 1 damage for 5 power points can not be done during combat
Information:


Lives in a temperate terrain.
Generally in surrounding forested areas.
The wolf is a nocturnal predator, its generally lives in packs of 4 to six.
Its gestation period is 4-6 months.
This animal can be tamed for human use.
Equipment:

The wolfs pelt is worth approximately $10. It can be used for food.

Water Zipper




Name: Water Zipper
Str: 1
Int:: Low
Spd:
End:
Mag: na
Exp worth: 5
PP:
$:

Head: 1/
R.arm: 1 /
Chest: 1/
L.arm: 1/
R.leg: 1 /
L.leg: 1/
R.wing: /
L.wing: /
Tail: 1 /



Powers and Spells:


Information:


These creatures are quite delicious, mmmmm.
They live in and around water, they are solitary predators.
Water zippers are insectivores.
Equipment






Water Drop



Name:WATERDrop
Str:0
Int: none
Spd: 20mph
End:
Mag:
Exp worth:2
$:
PP:

Head: /
R.arm: /
Body:8 /
L.arm: /
R.leg: /
L.leg: /
R.wing: /
L.wing: /
Tail: 3/



Powers and Spells:


Self destruct for 4 damage which is a radius attack within 1 meter, or dive bomb which does a concentrated six damage.
Information:


They come in groups of two.
They are created by abiogenisis some where in the sea, which is there habitat.
Equipment


 




Trex



Name: T rex
Str: 15
Int: low
Spd: 15 mph
End: 10
Mag: no
Exp worth:
$: 20
PP:

Head: 20/
R.arm: 10/
Chest: 30/
L.arm: 10/
R.leg: 20/
L.leg: 20/
R.wing: /
L.wing: /
Tail: 20/




Powers and Spells:


Bite 15 dmg
Jump this allows the t rex to jump 20 feet up or 20 feet over, when it hits the ground if small animals less than 6 feet tall where around they may be stunned for a round in the t rex rolls a six.

Information:


These creatures primarily exist in tropical or jungle like regions.
Although they also can exist on plains with high meat yeild.
They are carnivours.
They are generally solitary unless it is there mating season.
There gestastion period is six months.
They are also edible.
Equipment


They are worth 20 for there skulls and hides.

Toadstool



Name:Toadstool
Str:3
Int:low
Spd: 10 mph
End:3
Mag: None
Exp worth: 3
$:
PP:

Head: 6/
R.arm: /
Chest: 6/
L.arm: /
R.leg: /
L.leg: /
R.wing:6 /
L.wing: 6/
Tail: /



Powers and Spells:


Spore attack which does 4 damage to a ten cubic feet area.
Flight
Information:


These fungi.
Generally habitate the underground.
They often found hiding within other forms of fungi.
Equipment


 




Tike



Name:Tike
Str: 6
Int: Normal
Spd: 10m a minute
End: 10
Mag: No
Exp worth: 10
$:10
PP:

Head: 3/
R.arm: 2 /
Chest: 4 /
L.arm: 2/
R.leg: 3 /
L.leg: 3/
R.wing: /
L.wing: /
Tail: 4/



Powers and Spells:


Information:


Tikes have two attacks per round.
There claws do three damage per strike.
They can spit venom once per turn. it inflicts 5 points of damage if it strikes. If it struck then it also does an additional damage per round until either the victim has perished or it is cured.
large claw attack 3 damage.
Bite 6 points of damage.
Tail whip does three points of damage.
If there is ever another tike in area it will attack them.
There hides value is approximately 10$
Equipment


Thrasher



Name:Thrasher
Str: 20
Int: low
Spd: 15 mph
End: 15
Mag: None
Exp worth: 10
$:50
PP:

Thorn: 5 /
R.arm: /
Body: 15/
L.arm: /
R.leg: /
L.leg: /
R.wing: /
L.wing: /
Tail: /



Powers and Spells:


They travel through dirt they can dart out which does 10 points of damage if it strikes.
If they are in the earth it takes a roll of six to strike them.
There thrashing does 5 points of damage.
Feasting Frenzy when they get the taste of blood they continue to attack until they are dead or until there opponent is dead.
Information:


There thorn is there weakness.
If there thorn is destroyed they perish.
They have a queen.
They are generally solitary.
Until it is there mating season then two thrashers will be found with a queen.
Equipment


 




Stark



Name:Stark
Str: 2
Int: normal
Spd: swim 10mph
End:
Mag:
Exp worth:
$: 5
PP:

Head: 3/
R.arm: /
Chest: 4/
L.arm: /
R.fin: 2/
L.fin:2 /
R.wing: /
L.wing: /
Tail: /



Powers and Spells:


2 attacks per round
Information:


They are aquatic.
They are capable of blending with the sand.
They are carnivorous.
Equipment


 




Squid



Name:Squid
Str: 2
Int: Normal
Spd: 1 mile per minute
End: 5
Mag:
Exp worth: 2
$:
PP:

Head: 2/
Shell: 5/
Chest: /
L.arm: /
R.leg: /
L.leg: /
R.wing: /
L.wing: /
Tail: /





Powers and Spells:



Stabs for 6 damage.
Have to roll a 6 to hit.
Information:



 
Equipment



 

sponge



Name:Sponge
Str:0
Int:low
Spd:0
End:0
Mag:
Exp worth:1
$:
PP:

Head: /
R.arm: /
Body: 5/
L.arm: /
R.leg: /
L.leg: /
R.wing: /
L.wing: /
Tail: /



Powers and Spells:


If you touch it with your bare flesh you will take 3 damage to your whole body because of its neurotoxin.

Information:


This creature is edible after it has been properly prepared.
Lives at the bottom of the sea, in tropical waters.

Equipment


 




Spirit



Name: Spirit
Str: 3
Int: 6
Dex: 4
End: 4
Mag:
Exp worth: 15
$:
Power Points: 110
Head: 3/
R.leg: 2/
Chest: 3/
L.leg: 2/
R.leg: 2/
L.leg: 2/
R.wing: /
L.wing: /
Tail: 1/



Powers and Spells:


Psychokinesis - the ability to affect most forces and objects in 4 dimensional space.
The activation of this ability is 10 power points
It can do 3 damage when used in a direct attack.
Information:


Spirits often find themselves hauting places of there most intense emotional exhaustion.
The modulation of the energy effect the area that the spirit often is found in.
Spirits on occasion can find themselves attached to people or things also.
Equipment:  

 

Spike



Name:SPIKE
Str: 5
Int:: Low
Spd:3 miles a minute
End: 10
Mag: Yes
Exp worth: 7
$: 50
PP: 25

Head: 10 /
R.arm: /
Chest: 20 /
L.arm: /
R.leg: /
L.leg: /
R.wing: /
L.wing: /
Tail: /



Powers and Spells:


Healing
Fireball
Information:


2 damage if it rams you with spikes.
It can bite for a damage.
Can shoot spikes at distance for 3 points of damage.
Equipment


 




Spider



Name: Spider
Str: 1
Int: 1
Dex: 6
End: 3
Mag:
Exp worth: 2
$:
Power Points: 20
Head: 1/
R.leg: 1/
Chest: 1/
L.leg: 1/
R.leg: 1/
L.leg: 1/
R.wing: /
L.wing: /
Tail: /
 



 
Powers and Spells:



Webbing
Poisonous bite 1 point of damage per round until antidote is found.

Information:



There is a variety of arachnids, there are jumping spiders that do not create nests, to underwater spiders to arachnids that burrow and strike at there pray.
Some arachnids can use there webs as a parachute.
Equipment:  


 

Reptilis



Name: Reptilis
Str: 4
Int: Normal
Spd: 5mph
End: 12
Mag: none
Exp worth:
$:
PP: 90

Head: 6/2
R.arm: 5/1
Chest: 8/2
L.arm: 5/1
R.leg: 5/1
L.leg: 5 /1
R.wing: /
L.wing: /
Tail: 5/2



Powers and Spells:


Bite for 3 damage
Tail Swing - 3 damage
Venomous spit - 1 damage a turn until water dilutes it.

Information:


They start of there existence in a clutch of regular alligators.
Then after about a year they find themselves growing more intelligent and walking up right.
They are carnivorous.
They also live in swampy marshy areas.
They can on occasion be found with alligators by there side.
Equipment


Ax - 4 damage




Quotaire



Name: Quotaire
Str: 20
Int: Normal
Spd: 10mph
End: 7
Mag: no
Exp worth: 6
$:
PP: 100

Head: 4/4
R.arm: 3/ 3
Chest: 5/5
L.arm: 3/3
R.leg: 3 /3
L.leg: 3/3
R.wing: /
L.wing: /
Tail: 4/4



Powers and Spells:


Flip kick - 3 damage
bear hug - 2 damage
tackle - 1 damage
Information:


These are burly wrestlers, some believe that they are related to dragons.
Equipment


a rusty weapon of any sort that does 1 to 2 damage.




Queen Thrasher


Name:Queen Thrasher
Str: 30
Int:Normal
Spd:10mph
End:20
Mag:N0
Exp worth:20
$:
PP:

Head: 20/
R.arm: /
Chest: 30/
L.arm: /
R.leg: /
L.leg: /
R.wing: /
L.wing: /
Tail: /



Powers and Spells:


They travel through dirt they can dart out which does 20 points of damage if it strikes.
If they are in the earth it takes a roll of six twice to strike her.
There thrashing does 15 points of damage.
Bite 10 damage
Information:


During mating season she is accompanied by two males.
After mating season the males leave the roost.
A brood of thrashers generally consists of 2-6 thrashers.

Equipment


 




Praying Mantis



Name: Praying Mantis
Str: 15
Int: High
Spd: 60mph
End: 10
Mag: No
Exp worth: 15
$:
PP: 20

Head: 10/
R.arm:10 /
Chest:20 /
L.arm:10 /
2R.leg:10 /
2L.leg:10 /
R.wing: /
L.wing: /
Tail:10 /



Powers and Spells:


Infravision
Swipe - 10 damage
Poison sting - 3 damage until rose water or holy water is placed upon the wound.
Stomp - 20 damage
Mandible chomp - 5 damage
Ability to sense life.

Information:


They are mutant insects.
They really do not have a hive mentality, generally creatures with minds do not have this mind set.
If you had a giant praying mantis wouldn't you run in fear?
Equipment


 




Petrodactyl



Name: Petrodactyl
Str: 10
Int: normal
Spd: 40 mph
End: 10
Mag:
Exp worth: 10
$:
PP:

Head: 7/
R.arm: 10/
Chest: 10/
L.arm: 7/
R.leg: 7/
L.leg: 7/
R.wing: 15/
L.wing: 15/
Tail: 7/



Powers and Spells:


Dive bomb 15 damage
They can claw for 7 damage
They have the ability to fly

Information:


They often live in mountain crags. They also habitate tropical areas where they can put there roosts high above the ground.

Equipment