| Name: Wolverine Str: 4 Int: 2 Dex: 3 End: 4 Mag: Exp worth: 10 $: Power Points: 20 | Head: 3/ R.leg: 2/ Chest: 3/ L.leg: 2/ R.leg: 2/ L.leg: 2/ R.wing: / L.wing: / Tail: 1/ | ||
| Powers and Spells: | |||
| Tracking Advanced Smell Advanced Sight Advanced Hearing Night Vision Bite 3 damage Claw 3 damage Charge skip an attack next attack does x2 damage. R ush for a round can use an action to move x2 current movement rate. | |||
| Information: | |||
| The wolverine is in the same family as the weasel. The wolverine is quite agressive and can defeat creatures selveral times its own size. It is a hunter, scavenger. | |||
| Equipment: | |||
| The wolverines pelt is worth approximately $10. The wolverine can also be used for food. | |||
Showing posts with label mindscape creature. Show all posts
Showing posts with label mindscape creature. Show all posts
Monday, June 6, 2011
Wolverine
Wolf Spirit
| Name: Wolf Spirit Str: 3 Int: 5 Dex: 5 End: 4 Mag: Exp worth: 25 $: Power Points: 100 | Head: 7/ R.leg: 5/ Chest: 7/ L.leg: 5/ R.leg: 5/ L.leg: 5/ R.wing: / L.wing: / Tail: 5/ | ||
| Powers and Spells: | |||
| Tracking Advanced Smell Advanced Sight Advanced Hearing Night Vision Bite 7 damage Claw 5 damage Leap 5 yards Mothers Caress heals 2 damage for 5 power points can be done during combat Call of the wild with this power enacted the wolf spirit can summon up to 4 wolves for 10 power points a piece. | |||
| Information: | |||
| This creature often talked about in myth and legend of several clans is very infrequent to be seen. It is said that on a pure night when there is a lunar alignment with some unknown source that is often thought to be extradimensional. Maybe its alignment has to do with the old earth in the other dimension. It's ghost maybe this wolf is a symbol for that old earth. | |||
| Equipment: | |||
| On occasion the wolf spirit will appear where there was once something that the spirit thinks should be found. | |||
Wolf
| Name: Wolf Str: 4 Int: 2 Dex: 5 End: 6 Mag: Exp worth: 10 $: Power Points: 20 | Head: 4/ R.leg: 4/ Chest: 4/ L.leg: 4/ R.leg: 4/ L.leg: 4/ R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| Tracking Advanced Smell Advanced Sight Advanced Hearing Night Vision Bite 3 damage Claw 3 damage Leap 5 yards Lick wounds heals 1 damage for 5 power points can not be done during combat | |||
| Information: | |||
| Lives in a temperate terrain. Generally in surrounding forested areas. The wolf is a nocturnal predator, its generally lives in packs of 4 to six. Its gestation period is 4-6 months. This animal can be tamed for human use. | |||
| Equipment: | |||
| The wolfs pelt is worth approximately $10. It can be used for food. | |||
Water Zipper
| Head: 1/ R.arm: 1 / Chest: 1/ L.arm: 1/ R.leg: 1 / L.leg: 1/ R.wing: / L.wing: / Tail: 1 / | ||
| Powers and Spells: | |||
| Information: | |||
| These creatures are quite delicious, mmmmm. They live in and around water, they are solitary predators. Water zippers are insectivores. | |||
| Equipment | |||
Water Drop
| Name:WATERDrop Str:0 Int: none Spd: 20mph End: Mag: Exp worth:2 $: PP: | Head: / R.arm: / Body:8 / L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: 3/ | ||
| Powers and Spells: | |||
| Self destruct for 4 damage which is a radius attack within 1 meter, or dive bomb which does a concentrated six damage. | |||
| Information: | |||
| They come in groups of two. They are created by abiogenisis some where in the sea, which is there habitat. | |||
| Equipment | |||
Trex
| Name: T rex Str: 15 Int: low Spd: 15 mph End: 10 Mag: no Exp worth: $: 20 PP: | Head: 20/ R.arm: 10/ Chest: 30/ L.arm: 10/ R.leg: 20/ L.leg: 20/ R.wing: / L.wing: / Tail: 20/ | ||
| Powers and Spells: | |||
| Bite 15 dmg Jump this allows the t rex to jump 20 feet up or 20 feet over, when it hits the ground if small animals less than 6 feet tall where around they may be stunned for a round in the t rex rolls a six. | |||
| Information: | |||
| These creatures primarily exist in tropical or jungle like regions. Although they also can exist on plains with high meat yeild. They are carnivours. They are generally solitary unless it is there mating season. There gestastion period is six months. They are also edible. | |||
| Equipment | |||
| They are worth 20 for there skulls and hides. | |||
Toadstool
| Name:Toadstool Str:3 Int:low Spd: 10 mph End:3 Mag: None Exp worth: 3 $: PP: | Head: 6/ R.arm: / Chest: 6/ L.arm: / R.leg: / L.leg: / R.wing:6 / L.wing: 6/ Tail: / | ||
| Powers and Spells: | |||
| Spore attack which does 4 damage to a ten cubic feet area. Flight | |||
| Information: | |||
| These fungi. Generally habitate the underground. They often found hiding within other forms of fungi. | |||
| Equipment | |||
Tike
| Name:Tike Str: 6 Int: Normal Spd: 10m a minute End: 10 Mag: No Exp worth: 10 $:10 PP: | Head: 3/ R.arm: 2 / Chest: 4 / L.arm: 2/ R.leg: 3 / L.leg: 3/ R.wing: / L.wing: / Tail: 4/ | ||
| Powers and Spells: | |||
| Information: | |||
| Tikes have two attacks per round. There claws do three damage per strike. They can spit venom once per turn. it inflicts 5 points of damage if it strikes. If it struck then it also does an additional damage per round until either the victim has perished or it is cured. large claw attack 3 damage. Bite 6 points of damage. Tail whip does three points of damage. If there is ever another tike in area it will attack them. There hides value is approximately 10$ | |||
| Equipment | |||
Thrasher
| Name:Thrasher Str: 20 Int: low Spd: 15 mph End: 15 Mag: None Exp worth: 10 $:50 PP: | Thorn: 5 / R.arm: / Body: 15/ L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| They travel through dirt they can dart out which does 10 points of damage if it strikes. If they are in the earth it takes a roll of six to strike them. There thrashing does 5 points of damage. Feasting Frenzy when they get the taste of blood they continue to attack until they are dead or until there opponent is dead. | |||
| Information: | |||
| There thorn is there weakness. If there thorn is destroyed they perish. They have a queen. They are generally solitary. Until it is there mating season then two thrashers will be found with a queen. | |||
| Equipment | |||
Stark
| Name:Stark Str: 2 Int: normal Spd: swim 10mph End: Mag: Exp worth: $: 5 PP: | Head: 3/ R.arm: / Chest: 4/ L.arm: / R.fin: 2/ L.fin:2 / R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| 2 attacks per round | |||
| Information: | |||
| They are aquatic. They are capable of blending with the sand. They are carnivorous. | |||
| Equipment | |||
Squid
| Name:Squid Str: 2 Int: Normal Spd: 1 mile per minute End: 5 Mag: Exp worth: 2 $: PP: | Head: 2/ Shell: 5/ Chest: / L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: / | |||
| Powers and Spells: | ||||
| Stabs for 6 damage. Have to roll a 6 to hit. | ||||
| Information: | ||||
| Equipment | ||||
sponge
| Name:Sponge Str:0 Int:low Spd:0 End:0 Mag: Exp worth:1 $: PP: | Head: / R.arm: / Body: 5/ L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| If you touch it with your bare flesh you will take 3 damage to your whole body because of its neurotoxin. | |||
| Information: | |||
| This creature is edible after it has been properly prepared. Lives at the bottom of the sea, in tropical waters. | |||
| Equipment | |||
Spirit
| Name: Spirit Str: 3 Int: 6 Dex: 4 End: 4 Mag: Exp worth: 15 $: Power Points: 110 | Head: 3/ R.leg: 2/ Chest: 3/ L.leg: 2/ R.leg: 2/ L.leg: 2/ R.wing: / L.wing: / Tail: 1/ | ||
| Powers and Spells: | |||
| Psychokinesis - the ability to affect most forces and objects in 4 dimensional space. The activation of this ability is 10 power points It can do 3 damage when used in a direct attack. | |||
| Information: | |||
| Spirits often find themselves hauting places of there most intense emotional exhaustion. The modulation of the energy effect the area that the spirit often is found in. Spirits on occasion can find themselves attached to people or things also. | |||
| Equipment: | |||
Spike
| Name:SPIKE Str: 5 Int:: Low Spd:3 miles a minute End: 10 Mag: Yes Exp worth: 7 $: 50 PP: 25 | Head: 10 / R.arm: / Chest: 20 / L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| Healing Fireball | |||
| Information: | |||
| 2 damage if it rams you with spikes. It can bite for a damage. Can shoot spikes at distance for 3 points of damage. | |||
| Equipment | |||
Spider
| Name: Spider Str: 1 Int: 1 Dex: 6 End: 3 Mag: Exp worth: 2 $: Power Points: 20 | Head: 1/ R.leg: 1/ Chest: 1/ L.leg: 1/ R.leg: 1/ L.leg: 1/ R.wing: / L.wing: / Tail: / | |||
| Powers and Spells: | ||||
| Webbing Poisonous bite 1 point of damage per round until antidote is found. | ||||
| Information: | ||||
| There is a variety of arachnids, there are jumping spiders that do not create nests, to underwater spiders to arachnids that burrow and strike at there pray. Some arachnids can use there webs as a parachute. | ||||
| Equipment: | ||||
Reptilis
| Name: Reptilis Str: 4 Int: Normal Spd: 5mph End: 12 Mag: none Exp worth: $: PP: 90 | Head: 6/2 R.arm: 5/1 Chest: 8/2 L.arm: 5/1 R.leg: 5/1 L.leg: 5 /1 R.wing: / L.wing: / Tail: 5/2 | ||
| Powers and Spells: | |||
| Bite for 3 damage Tail Swing - 3 damage Venomous spit - 1 damage a turn until water dilutes it. | |||
| Information: | |||
| They start of there existence in a clutch of regular alligators. Then after about a year they find themselves growing more intelligent and walking up right. They are carnivorous. They also live in swampy marshy areas. They can on occasion be found with alligators by there side. | |||
| Equipment | |||
| Ax - 4 damage | |||
Quotaire
| Name: Quotaire Str: 20 Int: Normal Spd: 10mph End: 7 Mag: no Exp worth: 6 $: PP: 100 | Head: 4/4 R.arm: 3/ 3 Chest: 5/5 L.arm: 3/3 R.leg: 3 /3 L.leg: 3/3 R.wing: / L.wing: / Tail: 4/4 | ||
| Powers and Spells: | |||
| Flip kick - 3 damage bear hug - 2 damage tackle - 1 damage | |||
| Information: | |||
| These are burly wrestlers, some believe that they are related to dragons. | |||
| Equipment | |||
| a rusty weapon of any sort that does 1 to 2 damage. | |||
Queen Thrasher
| Name:Queen Thrasher Str: 30 Int:Normal Spd:10mph End:20 Mag:N0 Exp worth:20 $: PP: | Head: 20/ R.arm: / Chest: 30/ L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| They travel through dirt they can dart out which does 20 points of damage if it strikes. If they are in the earth it takes a roll of six twice to strike her. There thrashing does 15 points of damage. Bite 10 damage | |||
| Information: | |||
| During mating season she is accompanied by two males. After mating season the males leave the roost. A brood of thrashers generally consists of 2-6 thrashers. | |||
| Equipment | |||
Praying Mantis
| Name: Praying Mantis Str: 15 Int: High Spd: 60mph End: 10 Mag: No Exp worth: 15 $: PP: 20 | Head: 10/ R.arm:10 / Chest:20 / L.arm:10 / 2R.leg:10 / 2L.leg:10 / R.wing: / L.wing: / Tail:10 / | ||
| Powers and Spells: | |||
| Infravision Swipe - 10 damage Poison sting - 3 damage until rose water or holy water is placed upon the wound. Stomp - 20 damage Mandible chomp - 5 damage Ability to sense life. | |||
| Information: | |||
| They are mutant insects. They really do not have a hive mentality, generally creatures with minds do not have this mind set. If you had a giant praying mantis wouldn't you run in fear? | |||
| Equipment | |||
Petrodactyl
| Name: Petrodactyl Str: 10 Int: normal Spd: 40 mph End: 10 Mag: Exp worth: 10 $: PP: | Head: 7/ R.arm: 10/ Chest: 10/ L.arm: 7/ R.leg: 7/ L.leg: 7/ R.wing: 15/ L.wing: 15/ Tail: 7/ | ||
| Powers and Spells: | |||
| Dive bomb 15 damage They can claw for 7 damage They have the ability to fly | |||
| Information: | |||
| They often live in mountain crags. They also habitate tropical areas where they can put there roosts high above the ground. | |||
| Equipment | |||
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