| Name: Dire Wolf Str: 4 Int: 2 or 3 Dex: 5 2 attacks per turn 20mph End: 5 Mag: Exp worth: 12 $: Power Points: 13 | Head: 5/ R.leg: 5/ Chest: 5 / L.leg: 5/ R.leg: 5/ L.leg: 5/ R.wing: / L.wing: / Tail: 3/ | ||
| Powers and Spells: | |||
| Tracking Advanced Smell Advanced Sight Advanced Hearing Night Vision Bite 5damage Claw 4 damage Leap 5 yards Lick wounds heals 2 damage for 5 power points can not be done during combat | |||
| Information: | |||
| Lives in a temperate terrain. Generally in surrounding forested areas. The wolf is a nocturnal predator, its generally lives in packs of 4 to six. Its gestation period is 4-6 months. | |||
| Equipment: | |||
| The wolfs pelt is worth approximately $10. It can be used for food. | |||
Monday, June 6, 2011
Dire Wolf
Death Man
| Name: DeathMan Str: 5 Int: High Spd: 5mph phasing End:NA Mag:Yes Exp worth:50 $: PP: 210 | Head: 20/ R.arm: 20/ Chest: 20/ L.arm: 20/ R.leg: / L.leg: / R.wing: / L.wing: / Tail: 20/ | ||
| Powers and Spells: | |||
| Death touch Phasing Mind Sword Screech of Death MindSword Dispel Godly Endowment | |||
| Information: | |||
| These creatures were thought to be created during the great reckoning at the end of the old world. In the chaos they were born. They use there powers to control others, to sway them to there ways. Deathmen have no true form. They are shadows, creators of chaos. | |||
| Equipment | |||
| 1 collects crystal 1 black pearl 1 dark eye | |||
Dark Spider
| Creature Creation sheet | |||
| Name: DarkSpider Str: 10 Int: Ultra Genuis Spd: 10mph End: 5 Mag:Yes Exp worth: 30 $: 500 PP: 300 | Head: / R.arm: / Chest: 10/ L.arm: / 4 R.leg: 4/ 4 L.leg: 4/ R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| Telepathy Web Climb Walls Poison 6 arm smash 2 1st level spells 1 2nd level spell 1 3rd level spell 1 4th level spell 1 5th level spell | |||
| Information: | |||
| These malignant creatures will work in conjunction with other intelligent beings to further there own goals. They often are rulers of small kingdoms in caves. | |||
| Equipment | |||
| 6 items of gamemasters choice compound armor leggings | |||
Crow
| Name: Crow Str: 3 Int: normal Spd: 20mph End: 6 Mag: none Exp worth: 3 $: 10 PP: | Head: 1/ R.arm: / Chest: 1 / L.arm: / R.leg: 1/ L.leg: 1/ R.wing: 1/ L.wing: 1/ Tail: 1/ | ||
| Powers and Spells: | |||
| Dive bomb 3 damage claw - 1 damage peck - 1 damage | |||
| Information: | |||
| These creatures, carriers of souls. Often are found in accompanyment of Big Bad Bone Daddies. They often also find themselves near burial places graveyards, and the wilderness. | |||
| Equipment | |||
Crigas
| reature Creation sheet | |||
| Name:Crigas Str:20 Int: animal Spd: 5mph End: 10 Mag: none Exp worth: 17 $: PP: | Head: / R.arm: 25/ Chest: 67 / L.arm: 25/ 4R.leg: 30/ L.leg: 30/ R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| Crushing Grasp 25 dmg. aneome attack must be within 2 feet of the creature for it to do this. It is a paralyse attack that drains two points to all of your body, that and on a roll of six you can not attack next turn. | |||
| Information: | |||
| These creatures are creatures of legend. Occasionally scuttling ships living for several hundred years. They generally live in under water caves, where a hoard of treasure can be found. | |||
| Equipment | |||
Cobra
| Name: Cobra Str: 2 Int: 2 Dex: 2 End: 4 Mag: Exp worth: 7 $: Power Points: 20 | Head: 3/ Body:6/ | ||
| Powers and Spells: | |||
| Tracking Advanced Smell Advanced Hearing Poisonous bite 1 point of damage per round until antidote is found. Leap 5 yards Lick wounds heals 1 damage for 5 power points can not be done during combat | |||
| Information: | |||
| The cobra generally lives in a desert enviorment this snake is revered by some and feared by most. This snake has enough venom to put down an elephant, although the venom in itself is not very strong the cobra keeps on biting and miking its venomous glands. | |||
| Equipment: | |||
| It can be used for food. | |||
Cloud Creature
| Name: Cloud Creature Str: NA Int: High Spd: NA End: 10 Mag: NA Exp worth: 3 to NA $: PP: 100 | Head: / R.arm: / Body: 15/ L.arm: / R.leg: / L.leg: / R.wing: / L.wing: / Tail: / | ||
| Powers and Spells: | |||
| This creature has the ability to change into a creature that exists in mindscape, that it self has encountered. It then takes on the abilities and attributes of that creature. | |||
| Information: | |||
| These creatures are doppleganners, they have existed for as long as the sky. | |||
| Equipment | |||
| When defeated from them fall a collects crystal. | |||
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