Monday, June 6, 2011

Elemental


Name: Elemental
Str: 6
Int: 5
Dex: 6
End: 4
Mag:
Exp worth: 25
$:
Power Points: 125
Head: 6/3
R.leg: 6/ 3
Chest: 6/3
L.leg: 6/ 3
R.leg: 6/3
L.leg: 6/3
R.wing: /
L.wing: /
Tail: 1/



Powers and Spells:


Depending on the type of elemental that is summoned.
The entity could have pyrokinesis, hydrokinesis, earthrokinesis, arieralkinesis.
So it could control one of the physical elements around you. 5 power points to activate for use to do non harmful actions 10 power points to perform violent actions.
25 power points to summon a form that is made up of the element that it is.
Information:


The elemental always speaks in hallow manner it always smacks you with the centricity of exactly what plane of existance it is from. The heat can be felt in the speech of a fire elemental. When a air elemental speaks you can feel the wind smattering up your cheeks.
Elementals must summon themselves to physical forms to encite violent acts.
When you destroy the form the elemental still exists it is just that its form has been temporarily removed.
Elementals are highly intelligent although there intelligence is not a human intelligence.
So although they may understand many of the denizens of the earth.
They may not agree with there ways, they also may not respond in ways that you expect them to.
Equipment:  

sometimes these beings protect wizards or other creatures hordes.
More often then not though they protect the world from the people and powers that exist in the world.

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